4-PLAYER NAPOLEON
4-Player Napoleon is a point-trick card game playable by 4 players. The goal of the game is to be the first player to score enough points to win.
Instant play · No download
The object of 4-player Xeri is to have the most points at the end of the game.
4 players
A standard deck of 52-cards, a way to keeps score, and a flat surface.
Fishing Card Game
Teens, Adults
4-player Xeri is a fishing card game for 4 players. The goal of the game is to score more points than your opponent by matching card ranks.
To play, there will be two teams where partners sit across from each other.
The number of rounds that will be played should be discussed and agreed upon before the game.
The first dealer is chosen at random and passes clockwise around the table. It is worse odds to be the dealer, so it should be chosen randomly who will start as the dealer.
The deck will be shuffled, and the player to the dealer’s right will cut the deck. The dealer will deal each player a 6-card hand. 4 additional cards are placed face up between the players in a pile and the remaining cards form a stockpile to the side.
The 4 cards dealt to the center of the table will form the play pile. If any two cards of the play pile rank the same, and/or the top card is a jack, the pile is reshuffled into the stock and a new play pile is dealt.
There is not a card ranking used for the game.
The game starts with the player left of the dealer and passes clockwise. On a player’s turn, they must play one card from hand to the play pile. This can result in any of the following occurrences. A player may capture the play pile, add to it, or create a new play pile.
To capture the play pile a player must either play a card of the same rank as the top card of the play pile or play a jack to a non-empty play pile. These both result in the player capturing the entire pile and taking it into their team’s scoring pile. Captured cards are kept face down in a scoring pile and cannot be viewed again till the end of the game.
If the cards played does not capture the pile, it simply remains and becomes the new top card of the play pile.
If there is not a current play pile a player may play any card to start a new one. This also creates the possibility of a Xeri.
A Xeri occurs when there is a single card in the play pile and the player whose turn is after the pile is created captures it with a card of the same rank. This card when captured is kept face up and perpendicular in the scoring pile of a player so they will not forget it is a Xeri. Xeris score extra points for the players who capture them.
The game continues until the player’s hands are empty, then the dealer deals each player another hand of six cards. This continues until all cards from the stock and players’ hands are empty.
The last player to capture a card from the layout scores any remaining cards in the layout at the end of the round.
After the round is over teams will score their score piles. A team receives 3 points for capturing the most cards. A team receives 1 point for each Ace, King, Queen, Jack, or 10 they captured. The team who captures the 2 of clubs receives 1 point, and the team who captures the 10 of diamonds receives 1 point.
Each Xeri captured is worth 10 points to that player. If you capture a jack as a Xeri it is instead worth 20 points.
If there is a tie for most cards captured the 3 points are not scored by either team.
The team to score the most points win this round.
The game ends after the decided number of rounds is reached. The team with the most round wins, wins the game.
Several variations can be used in both 4-player and traditional Xeri.
The first variation deals with the cut of the deck. Some playgroups play that when the deck is cut the cutter shows all players the bottom card of the deck. If the cutter sees this is a jack, they will look at the next card until a jack is not found and this will be the new bottom card.
The second variation is for the initial play pile set up. This variation allows for the top two cards of the play pile to have the same rank or for a jack to be the top play pile card.
The third variation changes the Xeri rules slightly. This rule would make it so that the last card played by the dealer can never be a Xeri, even if it captures a lone card.
The fourth variation is for scoring Xeris. If a Xeri is a jack, then it is scored as 25 points instead of 20.
The final variation has to do with scoring. This variation has players keep a cumulative score through the entire game, and the first player or team to reach 151 or more points wins. If both teams or players reach this total in the same round then the game is extended to 251 points, and so on until a winner is reached.
4-Player Napoleon is a point-trick card game playable by 4 players. The goal of the game is to be the first player to score enough points to win.
3-Player Troeven is a trick-taking card game meant for 3 players. The goal of 3-Player Troeven is to decrease your score to 0 first.
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OBJECT OF 4-PLAYER NAPOLEON: The object of 4-Player Napoleon is to be the first player to reach a set score. NUMBER OF PLAYERS: 4 players MATERIALS: A standard 52 card deck, a way to keep score, and a flat surface. TYPE OF GAME: Point-Trick Card Game AUDIENCE: Adult OVERVIEW OF 4-PLAYER NAPOLEON 4-Player Napoleon is a point-trick card game playable by 4 players. The goal of the game is to be the first player to score enough points to win.
OBJECT OF 3-PLAYER TROEVEN: The object of 3-Player Troeven is to be the first team to reach a score of 0 to win. NUMBER OF PLAYERS: 3 players MATERIALS: A modified 52-card deck, a way to keep score, and a flat surface. TYPE OF GAME: Trick-Taking Card Game AUDIENCE: Adult OVERVIEW OF 3-PLAYER TROEVEN 3-Player Troeven is a trick-taking card game meant for 3 players. The goal of 3-Player Troeven is to decrease your score to 0 first. You do this by winning rounds. To win a round your team must score more points than your opponents.
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OBJECT OF 3-CARD LOO: The object of 3-card Loo is to win bids and collect stakes from other players. NUMBER OF PLAYERS: 5 to 16 players. MATERIALS: A standard deck of 52 cards, chips or money for bidding, and a flat surface. TYPE OF GAME: Rams Card Game AUDIENCE: Adult OVERVIEW OF 3-CARD LOO 3-Card Loo is a Rams card game. The goal is to win as many tricks as possible so you can win stakes.
3D HEARTS (Double Deck Domino Hearts)
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OBJECTIVE OF 200: The objective of 200 is to score 200 points to win the game. NUMBER OF PLAYERS: 4 players MATERIALS: A modified 52-card deck, a way to keep score, and a flat surface. TYPE OF GAME: Point-Trick Card Game AUDIENCE: 13+ OVERVIEW OF 200 (Two Hundred) 200 is a point-trick game where 4 players play in two partnerships. These partnerships compete to be the first to earn 200 or more points and they complete this goal by making bids and winning tricks with card value.
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OBJECT OF 2-PLAYER MANILLEN: The objective of 2-Player Manillen is to be the first team to score 101 points to win. NUMBER OF PLAYERS: 2 players MATERIALS: A modified deck of 52 cards, a way to keep score, and a flat surface. TYPE OF GAME: Trick-Taking Card Game AUDIENCE: Adult OVERVIEW OF 2-PLAYER MANILLEN 2-Player Manillen is a trick-taking card game for 2 players. The goal of the game is to achieve 101 points to win before your opponents.
2 PLAYER HEARTS CARD GAME RULES
OBJECTIVE OF 2 PLAYER HEARTS: The player with the lowest score at the end of the game wins! NUMBER OF PLAYERS: 2 players NUMBER OF CARDS: 28 card deck RANK OF CARDS: 2 (low) – Ace (high), hearts are always trump TYPE OF GAME: Trick-Taking game AUDIENCE: Adult INTRODUCTION OF 2 PLAYER HEARTS Hearts is a fun card game traditionally played with four players, but don’t worry! If you only have 2 players, you can still play this fun card game! Each player is trying to score as few points as possible. In this game, taking tricks is a bad thing unless you can all of them. Although it is played with a heavily modified deck, 2 Player Hearts still captures the overall strategy and enjoyment of traditional card games. Sometimes it is difficult to find four players. This two-player version makes the game a little more accessible.
OBJECTIVE OF 2 PLAYER DURAK: Be the first player to empty their hand NUMBER OF PLAYERS: 2 players NUMBER OF CARDS: 36 card deck RANK OF CARDS: (low) 6’s – Aces, Trump suit (high) TYPE OF GAME: Trick taking AUDIENCE: Adults INTRODUCTION OF 2 PLAYER DURAK Durak is an extremely popular trick taking card game in Russia. Durak literally means idiot, and it denotes the loser of the game. The game can be played with 2 – 5 players individually or in teams. The rules for a 2 player game are included below.
OBJECTIVE OF 14 POINT TUNKHANNOCK PITCH: The objective of 14 Point Tunkhannock Pitch is to reach a score of 52. NUMBER OF PLAYERS: 4 Players MATERIALS: A Standard 52-card deck, 2 distinguishable jokers, a way to keep score, and a flat surface. TYPE OF GAME: Trick-Taking Card Game AUDIENCE: Adult OVERVIEW OF 14 POINT TUNKHANNOCK PITCH 14 Point Tunkhannock Pitch is a trick-taking card game for 4 players. The goal is for your team to reach a score of 52 before your opponents.
OBJECTIVE OF ACCORDION SOLITAIRE: Stack all 52 cards into one pile by moving them if the suit or number matches. NUMBER OF PLAYERS: 1 player MATERIALS: Standard 52 card deck TYPE OF GAME: Soliatire Card game AUDIENCE: 10+ OVERVIEW OF ACCORDION SOLITAIRE Just like standard solitaire, Accordion solitaire is a deceptively tricky game that is incredibly hard to beat. Although the concept is simple, actually winning a game of accordion solitaire requires a lot of thought, strategy, and practice.
10 POINT PITCH CARD GAME RULES
OBJECTIVE OF 10 POINT PITCH: The objective of 10 Point Pitch is to reach a score of 52. NUMBER OF PLAYERS: 4 Players MATERIALS: A Standard 52-card deck, 2 distinguishable jokers, a way to keep score, and a flat surface. TYPE OF GAME: Trick-Taking Card Game AUDIENCE: Adult OVERVIEW OF 10 POINT PITCH 10 Point Pitch, also known as Auction Pitch, is a trick-taking card game for 4 players. The goal is for your team to reach a score of 52 before your opponents.
OBJECTIVE OF 10 OP EN NEER PAGE: The object of the game is to have the most points at the end of the game. NUMBER OF PLAYERS: 4 players MATERIALS: A Standard 52-card deck, a way to keep score, and a flat surface. RANK OF CARDS: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 TYPE OF GAME: Trick-Taking Card Game AUDIENCE: Adult OVERVIEW OF 10 OP EN NEER PAGE 10 Op En Neer Page is a trick-taking game for 4 players. The goal is to make bids and win that exact number of tricks each round. This awards you with points. The player with the most points at the end of the game wins.
OBJECTIVE OFWISH SOLITAIRE: Successfully remove all of the cards from the tableau NUMBER OF PLAYERS: 1 NUMBER OF CARDS: 32 card deck RANK OF CARDS: 7 (Low) – Ace (High) TYPE OF GAME: Solitaire AUDIENCE: Kids to adults INTRODUCTION OF WISH SOLITAIRE Wish Solitaire is a fun little way to pass the time. This game is entirely based on luck. It is believed that if you make a wish and win the game on the first try, your wish could come true! So make a wish, shuffle the cards, and give Wish Solitaire a try.
OBJECTIVE OF ELEVENS: The objective of this game is to use all of the cards in the deck to create pairs that add up to 11 in total.NUMBER OF PLAYERS: 1 or 2 PlayersNUMBER OF CARDS: A standard 52-card deck.RANK OF CARDS: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, All royals are removed together as a trio to create their “pair”.TYPE OF GAME: PuzzleAUDIENCE: Solo players, family, friends HOW TO PLAY ELEVENS The Deal Shuffle your playing cards and deal three rows of three cards each. All 9 of these cards should be facing upwards so that they are visible. The remaining cards become the Deck for the duration of the game.
OBJECTIVE OF 5000 RUMMY: The objective of 5000 Rummy is to score a total of 5000 points to win the game. NUMBER OF PLAYERS: 3 or 8 players MATERIALS: One to Two 52-card decks, a way to keep score, and a flat surface. TYPE OF GAME: Draw and Discard Card Game AUDIENCE: 13+ OVERVIEW OF 5000 RUMMY 5000 Rummy is a Rummy style card gamer where the goal is to score 5000 points to win. Players do this by melding cards from their hands and potentially scoring points for cards left in other player’s hands as well.